How Intel Arc graphics could finally fix V-Sync | Digital Trends (2024)

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ByJacob Roach

Intel revealed its discrete Arc Alchemist mobile graphics cards on Wednesday, along with the announcement of two key features for PC gaming. Intel seems on a mission to kill one PC gaming’s oldest and most reviled features: V-Sync.

V-Sync, or Vertical Synchronization, prevents screen tearing in PC games. It essentially holds a buffer that feeds frames to the display so that there aren’t two frames showing up at the same time. It’s an antiquated solution, one that leads to input lag and locked frame rates in PC games. Intel has two new features to give V-Sync a makeover: Speed Sync and Smooth Sync.

How Intel Arc graphics could finally fix V-Sync | Digital Trends (1)

Speed Sync is basically V-Sync with the downsides excluded. It virtualizes the frame buffer, and it can adapt to your game in real time. Instead of waiting on frames to get through the buffer, which increases input lag as a result, Speed Sync can send the latest frame live as soon as the monitor refreshes. It also doesn’t cap your frame rate.

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It’s essentially a version of Nvidia’s Fast Sync, which is a bit of tech the company introduced with its GTX 10-series (Pascal) graphics cards. AMD has its Enhanced Sync feature, which functions in the same way.

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Smooth Sync is a surprisingly simple bit of tech. It simply blurs the line where a screen tear occurs so it’s less noticeable. Intel uses a dithering filter right on the edge where the tear occurs, and although you can still see the split image, it’s not as jarring as a full-on screen tear.

How Intel Arc graphics could finally fix V-Sync | Digital Trends (3)

This will likely be relevant in esports and other titles that can run at a high frame rate, such as Counter-Strike: Global Offensive.At higher frame rates, there are a greater number of less noticeable tears, so a feature like Smooth Sync could make those tears irrelevant.

V-Sync has slowly fallen out of favor as adaptive refresh rate monitors have hit the market. Nvidia’s G-Sync led the charge, with a proprietary module that increased the prices of monitors. AMD came back with FreeSync, an open-source adaptive sync technology that could work without dedicated hardware.

Most monitors fall under the FreeSync or G-Sync umbrellas these days, making V-Sync largely irrelevant. Not all monitors do, however. Speed Sync and Smooth Sync look to improve monitors that have a fixed refresh rate, as well as improve image quality in titles where you want to leave adaptive sync off.

It’s nice to see Speed Sync, but it’s hardly surprising considering AMD and Nvidia have competing technologies. Smooth Sync is something different. If done properly, it could be an elegant solution for esports titles running at high frame rates. As with everything when it comes to Intel Arc Alchemist, however, we’re reserving judgment until we have the cards in-hand.

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Jacob Roach

Lead Reporter, PC Hardware

Jacob Roach is the lead reporter for PC hardware at Digital Trends. In addition to covering the latest PC components, from…

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Intel isn’t giving up on GPUs yet

How Intel Arc graphics could finally fix V-Sync | Digital Trends (5)

Intel hasn't said much about its graphics cards lately. We saw the launch of the Arc A770 and A750 late last year, and the A580 just a few months ago, but after the departure of Raja Koduri from Intel's graphics division earlier this year, the future of Intel Arc has been a bit patchy. It now appears Intel is still planning to deliver on its road map, though.

A slide shared with Japanese gaming outlet 4Gamer shows that Intel is planning to launch a next-gen GPU in 2024. This lines up with Intel's initial road map, which promised that gamers would see next-gen Battlemage GPUs some time in early 2024.

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How Intel Arc graphics could finally fix V-Sync | Digital Trends (6)

Intel is working on a rival to Nvidia's DLSS 3. Intel and researchers from the University of California published a paper detailing the tech, currently dubbed ExtraSS, at Siggraph Asia 2023 (spotted by Wccftech). It accomplishes the same goal as DLSS 3 by generating new frames to improve performance. Unlike DLSS 3, however, ExtraSS uses frame extrapolation, not frame interpolation.

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How Intel Arc graphics could finally fix V-Sync | Digital Trends (7)

In what is one of the most bizarrely aggressive pieces of marketing material I've seen, Intel compared AMD's Ryzen 7000 mobile chips to snake oil. Over the weekend, Intel posted its Core Truths playbook, which lays out how AMD's mobile processor naming scheme misleads customers. The presentation has since been deleted, according to The Verge.

There's an element of truth to that, which I'll get to in a moment, but first, the playbook, which was first spotted by VideoCardz. Intel starts with claiming that there's a "long history of selling half-truths to unsuspecting customers" alongside images of a snake oil salesman and a suspicious used car seller. This sets up a comparison between the Ryzen 5 7520U and the Core i5-1335U. Intel's chip is 83% faster, according to the presentation, due to the older architecture that AMD's part uses.

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How Intel Arc graphics could finally fix V-Sync | Digital Trends (2024)
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