- Home
- Computing
- News
ByJacob Roach
Intel revealed its discrete Arc Alchemist mobile graphics cards on Wednesday, along with the announcement of two key features for PC gaming. Intel seems on a mission to kill one PC gaming’s oldest and most reviled features: V-Sync.
V-Sync, or Vertical Synchronization, prevents screen tearing in PC games. It essentially holds a buffer that feeds frames to the display so that there aren’t two frames showing up at the same time. It’s an antiquated solution, one that leads to input lag and locked frame rates in PC games. Intel has two new features to give V-Sync a makeover: Speed Sync and Smooth Sync.
Speed Sync is basically V-Sync with the downsides excluded. It virtualizes the frame buffer, and it can adapt to your game in real time. Instead of waiting on frames to get through the buffer, which increases input lag as a result, Speed Sync can send the latest frame live as soon as the monitor refreshes. It also doesn’t cap your frame rate.
Recommended Videos
It’s essentially a version of Nvidia’s Fast Sync, which is a bit of tech the company introduced with its GTX 10-series (Pascal) graphics cards. AMD has its Enhanced Sync feature, which functions in the same way.
Get your weekly teardown of the tech behind PC gaming
Check your inbox!
Smooth Sync is a surprisingly simple bit of tech. It simply blurs the line where a screen tear occurs so it’s less noticeable. Intel uses a dithering filter right on the edge where the tear occurs, and although you can still see the split image, it’s not as jarring as a full-on screen tear.
This will likely be relevant in esports and other titles that can run at a high frame rate, such as Counter-Strike: Global Offensive.At higher frame rates, there are a greater number of less noticeable tears, so a feature like Smooth Sync could make those tears irrelevant.
V-Sync has slowly fallen out of favor as adaptive refresh rate monitors have hit the market. Nvidia’s G-Sync led the charge, with a proprietary module that increased the prices of monitors. AMD came back with FreeSync, an open-source adaptive sync technology that could work without dedicated hardware.
Most monitors fall under the FreeSync or G-Sync umbrellas these days, making V-Sync largely irrelevant. Not all
It’s nice to see Speed Sync, but it’s hardly surprising considering AMD and Nvidia have competing technologies. Smooth Sync is something different. If done properly, it could be an elegant solution for esports titles running at high frame rates. As with everything when it comes to Intel Arc Alchemist, however, we’re reserving judgment until we have the cards in-hand.
Editors’ Recommendations
- Intel Battlemage graphics cards: release date speculation, price, specs, and more
- I’ve used Intel CPUs for years. Here’s why I’m finally switching to AMD
- Intel’s new CPU feature boosted my performance by 26% — but it still needs work
- How Intel could win the GPU war this year
- Intel claims up to 268% gaming boost with latest Arc graphics drivers
Topics
- Intel
- PC
- PC Gaming
- Tech News
Jacob Roach is the lead reporter for PC hardware at Digital Trends. In addition to covering the latest PC components, from…
- Computing
Intel isn’t giving up on GPUs yet
Intel hasn't said much about its graphics cards lately. We saw the launch of the Arc A770 and A750 late last year, and the A580 just a few months ago, but after the departure of Raja Koduri from Intel's graphics division earlier this year, the future of Intel Arc has been a bit patchy. It now appears Intel is still planning to deliver on its road map, though.
A slide shared with Japanese gaming outlet 4Gamer shows that Intel is planning to launch a next-gen GPU in 2024. This lines up with Intel's initial road map, which promised that gamers would see next-gen Battlemage GPUs some time in early 2024.
Read more
- Computing
Intel is cooking up an exciting DLSS 3 rival
Intel is working on a rival to Nvidia's DLSS 3. Intel and researchers from the University of California published a paper detailing the tech, currently dubbed ExtraSS, at Siggraph Asia 2023 (spotted by Wccftech). It accomplishes the same goal as DLSS 3 by generating new frames to improve performance. Unlike DLSS 3, however, ExtraSS uses frame extrapolation, not frame interpolation.
That latter method is how DLSS 3 (and AMD's FSR 3) works. It takes two sequential frames and compares them to generate a frame in-between. This naturally means you're playing on a slight delay, as the tech needs both the current and next frame to do its dirty work. Intel is proposing a technique that uses extrapolation, where it uses data only from previous frames to predict the next frame. That gets rid of the latency issue currently present in DLSS 3.
Read more
- Computing
Intel said AMD’s Ryzen 7000 is snake oil
In what is one of the most bizarrely aggressive pieces of marketing material I've seen, Intel compared AMD's Ryzen 7000 mobile chips to snake oil. Over the weekend, Intel posted its Core Truths playbook, which lays out how AMD's mobile processor naming scheme misleads customers. The presentation has since been deleted, according to The Verge.
There's an element of truth to that, which I'll get to in a moment, but first, the playbook, which was first spotted by VideoCardz. Intel starts with claiming that there's a "long history of selling half-truths to unsuspecting customers" alongside images of a snake oil salesman and a suspicious used car seller. This sets up a comparison between the Ryzen 5 7520U and the Core i5-1335U. Intel's chip is 83% faster, according to the presentation, due to the older architecture that AMD's part uses.
Read more